Survey Results and New Build

Survey Results and New Build

On June 1st, I asked the fanbase to fill out a survey; I wanted them to rank the features they wanted the most and the least. After…

June 1st Bug-Fixing Build (and Poll!)

June 1st Bug-Fixing Build (and Poll!)

Hi! Before I start telling you what’s new in today’s build, I’d like to poll the fanbase about something. Out of all of the things that I’m…

May 2nd Bug-Fixing Build

May 2nd Bug-Fixing Build

Hello! I’ve prepared an update that fixes some annoying bugs that people were running into while trying to enjoy the new rival. (If you reported a bug…

Amai’s Out!

Amai’s Out!

Hello! In the latest build of the game, a new rival has been added to Ayano’s gameplay mode: It’s Amai Odayaka, the president of the Cooking Club!…

She’s Ready

She’s Ready

Sometimes, I decide that a character’s birthday is the day that they were added to Yandere Simulator. For example, I started prototyping Yandere Simulator on April 1st,…

April 15th New Feature and Bug-Fixing Build

April 15th New Feature and Bug-Fixing Build

Hello! For months, I’ve been stating that I wouldn’t feel comfortable announcing a release date for Amai unless I felt 100% certain that I would be able…

Amai Progress Report (and new build!)

Amai Progress Report (and new build!)

Hello! After I began work on adding a new rival into the game, I stopped writing blog posts about my latest progress, and only reported my most…

The 10th Anniversary of Yandere Simulator’s Development

The 10th Anniversary of Yandere Simulator’s Development

Today is the 10th anniversary of Yandere Simulator’s development! I began developing the game 10 years ago, on March 31st, 2014! To celebrate the game’s 10th anniversary,…

March 17th Bug-Fixing Build

March 17th Bug-Fixing Build

Oops – once again, there were a couple of significant bugs in the last build, so I’ve released a new build to fix those issues before I…

March 16th Bug-Fixing Build

March 16th Bug-Fixing Build

Oops! There were two pretty significant problems in the most recent build, so I’ve uploaded a build that fixes those two issues (and also contains some other…