Valentine’s Day Bug-Fixing Build

Happy Valentine’s Day!

I was informed about some really unfortunate bugs in the most recent build, so I quickly prepared a new one with the issues fixed. Also, I have some news that will be relevant to anyone who was encountering the “screen turns blue when entering first person view” bug.

To read a list of everything that was fixed in the latest build, scroll down past this super-adorable Valentine’s Day artwork by maxusfox23!

Valentine’s Day Bug-Fixing Build

Blue Screen Bug

Ever since the first release of 1980s Mode, I have been consistently receiving a very bizarre bug report: For some players, the screen would turn blue if they entered 1st-person view while in 1980s Mode.

Valentine’s Day Bug-Fixing Build

The instructions to encounter the bug were simple: “Enter first-person view.” However, despite the simplicity of the circumstances, I was never able to encounter this bug. It just never happened for me. So, I was never able to take any action on it. However, someone recently identified the circumstances that cause the bug to occur: it only happens when you play the game at an aspect ratio that is not 16:9. That’s why it was happening for some players, but not others…(and never for me, since I always test the game at a 16:9 ratio.)

It is unknown why this bug would happen in 1980s Mode, but not in 202X mode. This seems to imply that some 1980s Mode-exclusive script is trying to access the screen’s height/width, and is throwing an error when those numbers don’t fit cleanly into 16:9 math operations. However, I cannot identify any script or post-processing effect that would throw an error as a result of the screen’s aspect ratio. (I don’t think it’s one of my scripts; I think it’s a third-party plug-in that I’m using.)

Because I can’t find the source of the problem, but I don’t want players to encounter a solid blue screen, I’ve enacted a temporary solution: I have disabled all aspect ratio options that are not 16:9. (Many aspects of the game’s UI and HUD were designed to work exclusively with 16:9 aspect ratios, so locking the player to those ratios solves a lot of other problems, as well.) I’m sorry, but for now, you will have to play Yandere Sim at a resolution like 1280×720, 1600×900, 1920×1080, or 2560×1440.

Obviously, the “proper” solution is to identify the plug-in that is causing the bug, and modify it so that it is compatible with all aspect ratios…rather than just taking options away from the player so that they can’t encounter the problem. However, I can’t find the source of the problem, so I can’t solve it right now. (To be honest, I’ll probably need help from someone in order to resolve this issue properly, and I’m currently unsure where that help is going to come from.)

In short: If you have a computer monitor that doesn’t use a 16:9 aspect ratio…please just play the game at 1280×720 in a window; it’s the only way to avoid certain graphical bugs that I currently have no control over.

Fixes and Changes

  • Fixed bug that caused a rival to return to her desk instead of continuing to her destination, if the player spoke to the rival when she was between her own desk and Senpai’s desk, but only on Friday.
  • Fixed bug that would cause jogging students to lose their walk animation and use a jogging animation as their walking animation if anything interrupted their routine while they were jogging.
  • Fixed bug that prevented the game from recoginzing that a tranquilizer/sedative was no longer in Yandere-chan’s inventory after it had been used to tranq a student in the gym storage room.
  • Fixed bug that caused the game to skip past Monday and go directly into Tuesday if the player used Sunday as a playable day instead of skipping it.
  • Fixed bug that prevented the player from using the “Escape” key to summon the “Exit To Menu” window if debug commands were disabled.
  • Fixed bug that prevented the game from acknowledging that a club leader had died/gone missing under certain circumstances.
  • Fixed bug that caused the text box in the End-of-Day results sequence to clip into any 3D models directly in front of it.
  • Fixed bug that would cause an object to become stretched out while it was stashed inside of a weapon bag.
  • Fixed bug that caused the game to never advance past Sunday if the player used Sunday as a playable day.
  • Added the optional “80s blue tint” effect to certain scenes that didn’t previous possess the effect.

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