Hello! For months, I’ve been stating that I wouldn’t feel comfortable announcing a release date for Amai unless I felt 100% …
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Hello! After I began work on adding a new rival into the game, I stopped writing blog posts about my latest …
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Today is the 10th anniversary of Yandere Simulator’s development! I began developing the game 10 years ago, on March 31st, 2014! …
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Oops – once again, there were a couple of significant bugs in the last build, so I’ve released a new build …
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Oops! There were two pretty significant problems in the most recent build, so I’ve uploaded a build that fixes those two …
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I’ve been making a lot of progress on Amai! You can read all about it on my Patreon. While implementing Amai, …
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Hello! There were a few bugs in the previous build that could soft-lock the game. Sorry about that! I’ve prepared a …
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There were a few bugs in the previous build that would definitely harm the experience of anyone trying to enjoy the …