The additions that the game received in the May 1st update inspired many players to approach the game in different ways. As a result, I received a lot of suggestions for various improvements that could be made to the game, and also reports of bugs that had never been discovered before. That’s the majority of what I focused on for the past 2 weeks.
To read a list of everything that was added/changed/fixed/improved in the latest update, scroll down past this gorgeous illustration of the bullies by shiying__!
- Previously, when using a stink bomb on a student, students would run away from the stink bomb cloud, and then run back to their original location. To make stink bombs a little more useful, students will now WALK back to their original location instead of running back. (Unless they were already in a hurrying/running state at the point in time when they smelled the stink bomb.)
- From now on, at the screen where you allocate Study Points into school subjects, you can press a key (or button, if you’re playing on gamepad) to see details on exactly what you’re going to gain from each “rank up.” This is to benefit new players who might not understand exactly how much you have to “rank up” any given subject in order to get the associated benefits.
- When Nemesis performed her “look left and right” animation, she would rotate her head far too much, and would essentially look over her shoulder, which would allow her to see anything behind her back. This made her way more difficult to stealth-kill than intended, so her “look left and right” animation has been adjusted.
- Rivals will no longer agree to perform the “Distract” favor at Lunchtime, since it’s way too easy to get a rival completely alone using the Distract favor. (Plus, it’s unreasonable to ask someone for a favor when they’re eating a meal.)
- This is a significant change, but is essential to further balance the “conceal a corpse” feature: Wrapping a dead body in a garbage bag now involves an animation that takes 10 seconds to finish.
- Updated one of the walkway textures so that the walkways leading up to the “matchmaking fountains” now seamlessly transition into the diamond-shaped walkways around the fountains.
- Ritsuko (the 5th rival of 1980s Mode) will no longer respond to a dropped weapon by picking it up and returning it to where it belongs. It would be out-of-character for her.
- From now on, when Ayano aims her camera at a student’s face, if it’s a “Selfie” instead of a normal photo, the student will look at Ayano’s camera rather than look at Ayano.
- The stealth mission “Game Over” screens lacked any kind of post-processing effects whatsoever. Oops! That was a mistake. The missing post-processing effects have been added.
- Updated the text for Kyuji’s task to make it clear that the player can purchase a headset+mic from the Electronics Store in town instead of Info-chan.
- Previously, if the player spoke to a student while extremely close to a wall, the camera would clip through the wall. This bug has been fixed.
- Students will no longer pick up a dropped object and return it to where it belongs if they are currently wearing a swimsuit or eating lunch.
- Students now perform a more appropriate animation when they are in the “was following someone, now can’t find the person they were following” state.
- From now on, if the player takes out a knife before talking to Sumire in the 1980s tutorial, Ryoba will quickly hide the knife.
- Added voice acting for the 1980s Mode “I want a scarf” Task (female variant only).
- The act of crafting bodybags is now accompanied by a sound effect.
- Some students have a special reaction to the death of a specific student (such as Sakyu Basu reacting to the death of Inkyu Basu by attacking the player). However, if the murder involved electrocution, the “special reaction” code would not trigger. This bug has been fixed.
- If the player had Yandere Vision activated while interacting with certain prompts – such as a Task prompt, the Workbench, or the rival bookbag – the game would get stuck between the Yandere Vision state and interacting with the prompt. This bug has been fixed.
- If the player started a game with the “No Info-chan” Challenge active, they would still have the ability to perform a “Sneak Panty Shot” or send photographs to Info-chan, and then recieve text message replies from her. This oversight has been fixed.
- If the player completed Gema’s Task and then turned it in at lunchtime, rather than morning, two bullies would perform their “spying on Gema” animation in the girls’ bathroom instead of performing it outside of Gema’s club. This bug has been fixed.
- If the player selected Hairstyle 12 for Senpai, he would appear bald in several cutscenes, such as the “walking to school with Osana” cutscene, the “Senpai meets Amai” cutscene, and the “Thanks for Playing” scene. This bug has been fixed.
- If the player left a note in Osana’s locker to arrange a meeting for 3:30 PM, and then advanced from lunchtime to cleaning time in less than 2 seconds, Raibaru would enter her lunchtime routine at 3:30 PM. This bug has been fixed.
- When deciding whether or not to shut down a club, the game was counting the number of students in a club incorrectly, which could lead to clubs being shut down when they shouldn’t be shut down. This bug has been fixed.
- It was impossible to join the Drama Club in 1989 because the game wasn’t acknowledging the club leader as being “in his club” when he was practicing his acting skills in the gym. This oversight has been corrected.
- If the player electrocuted a student who was reacting to a missing phone, the student would stop being electrocuted and start running in the middle of the electrocution animation. This bug has been fixed.
- If the player alarmed Osana during her Tuesday “read Senpai’s book” event, she would slide across the ground without playing an animation, and she wouldn’t pick up Senpai’s book. This bug has been fixed.
- If the player told a student to go to their locker, and the student was stopped along the way by a Cooking Club student, the student would forget about going to their locker. This bug has been fixed.
- If the player tranquilized Komako in the gym storage room, her followers would walk through the gym door and enter the room, even though the door was meant to be locked. This bug has been fixed.
- If the player attempted to start the Amai Challenge with the “Knife Only” challenge active, the player would receive a game over instantly upon loading into the school. This bug has been fixed.
- Previously, if you used the “Week Select” feature to establish a rival as being eliminated by being “Befriended,” the rival would not actually be your friend in-game. This bug has been fixed.
- If the player crushed a rival with a bookcase, the End-of-Day Police Investigation sequence would describe the death as “being crushed with a bucket of weights.” This bug has been fixed.
- If the player was spotted by a student council member while wiping blood off of a weapon, the “reacting to being spotted” animation would not play properly. This bug has been fixed.
- If the player was caught lighting a bag on fire in the asylum mission and received a game over, the fire would still be visible on the Game Over screen. This bug has been fixed.
- If a student was killed by demonic arms while running towards the protagonist to apprehend her, the protagonist would become permanently frozen. This bug has been fixed.
- Fixed bug that was preventing students in the Newspaper Club from performing the animation they were supposed to be performing during Club Activity time.
- If the player was kicked out of a club in 1980s Mode, the text that appeared onscreen would reference Ayano instead of Ryoba. This bug has been fixed.
- Fixed bug that would break the pathfinding of Chigusa’s “admirers” if Chigusa was killed and had her corpse placed into the incinerator.
- Fixed a typo in the subtitles that appear when one of the 1980s Mode student council boys sends you to the counselor’s office.
- Fixed bug that could cause one of the 1980s Mode boys to trip while running into school, as if he was Otohiko from 202X Mode.
- Fixed bug that would cause the “Set Tape Player on Seat” prompt to appear in 202X Mode, even though it was a 1980s Mode Task.
- Due to a bug, it was possible for the player to walk around in the “Kokona Tutorial Menu” screen. This bug has been fixed.
- If the player activated the “No Bag” Challenge, all trash cans would disappear from school. This bg has been fixed.
- Fixed bug that would allow the player to control the protagonist before the “fade into school” effect had ended.
- Fixed bug that would cause the female delinquents’ mouths to deform in a strange way when talking to the player.
- The metal detector was not detecting the car battery as a metal object. This bug has been fixed.
- Fixed a problem with the 3D model for the workbenches in the Workshop room.
- Fixed a typo in the Workbench hint for crafting stink bombs.
Save Loading Change
I’ve made a change to the way that the game loads saves from the title screen. Here is how it works now:
- If you exit to the title screen while it is daytime (before attending school, or while at school) then, when you load your game from the title screen, you will load into the Calendar screen.
- If you exit to the title screen while it is nighttime (after attending school) then, when you load your game from the title screen, you will load into Ayano’s room.
This is because, if the player exits to the title screen from Ayano’s room, they haven’t established whether or not the player will do anything (such as go shopping or read manga) before ending the day. The player needs to end the day properly (by going to sleep and returning to the Calendar screen) before the game can know what screen it should be returning to upon load.
Outdated Build Warning
From now on, if you are playing an old build of the game, you will see “You are playing an outdated build! Please download the latest build!” text at the screen where you select your resolution. However, you won’t actually get to see this text appear until I upload the next build.
There is a chance that you might download and play this build so fast that you’ve downloaded it before the website’s cache has updated, meaning that the game will actually believe, for a second, that it’s not the latest build. If this happens, just wait a few hours, and the warning message will go away. (You can still play the game even if the warning message appears.)
There’s only about 3 items remaining on the “Pre-Crowdfunding Checklist”, and I’m extremely eager to return my focus to that checklist, but it all depends on how many bugs get reported / improvements get suggested. We’ll just have to see how things turn out.