August 15th Bug-Fixing Build

New build! 32 improvements and 38 bug fixes. That means there are a total of 70 differences between this build and the previous build – that’s a lot!

With that said, I think I can already predict what some of the comments are going to say. “No new features? No new content? I’m disappointed!”

Hey, I also wish that I could have spent the past 2 weeks adding new features and content to the game, instead of fixing bugs. But, if a bug gets reported, I can’t just leave it in the game. I have to fix it. As a game developer, I’m not just going to willfully leave bugs in the game if I’m aware that they exist. Fixing things that are broken takes priority over adding new things to the game.

It’s not like I decide, “I choose to fix bugs for the next 2 weeks!” It’s more like, “Sadly, I have to fix a bunch of bugs before I can do the things I actually want to be doing with my time.”

I hate that it’s been like this for about 8 weeks now. I hate that, instead of coming to you with a cool new update that will thrill and excite you, I have to come to you with a bug-fixing build – again. There’s a giant list of things I’d rather be putting into the game, instead of working on bug fixes…but, hey, I can’t just ignore bug reports and leave egregious problems in the game. That would be horrifically irresponsible, and would only have devastating consequences later in development.

The next stage of the game’s development is the crowdfunding phase – the part where I say, “Here, download this free demo, it represents what the final product could be like. Donate if you want the final product to exist!” When we reach that stage, the game absolutely cannot be a buggy broken mess that is full of exploits and oversights, leaving a horrible impression on the player. Who would want to fund that?

Sadly, the fact of the matter is that we’re in the “nothing cool or exciting happens for a few months while I just fix bugs” phase. I bet you’re not happy about that. I’m not happy about that, either. In fact, I hate it. It’s annoying and tedious and boring as hell for me to just fix bugs all summer. But, even if you and I both hate it, it’s still necessary.

I wish it didn’t have to be this way. But it does. I’m not going to ignore bug reports, no matter how desperately you (and I) wish that I was working on something more exciting and interesting.

Every time I upload a new build on the 1st or 15th day of the month, I think to myself, “There! Everything is fixed. No other bugs can possibly remain in the game. The game is flawless. Now I can spend the next 2 weeks putting cool new stuff into the game!” And then, 2 weeks later? “Hey guys, here’s a new build with 38 bug fixes…”

The bug-fixing builds will stop when the bug reports stop. I can’t predict when that’ll happen, but eventually, it’ll happen. And the game will be better off for it.

I mean, think about it – when I finally put more rivals in the game, you don’t want to have bugs and oversights ruining your experience and pissing you off every 5 seconds, right? Well, then. That means I’d better continue what I’ve been doing, and fix all the problems that currently exist in the game.

Well, you know the drill. Fan art, followed by changelog.

To see a list of all of the improvements and fixes in the latest build, please scroll down past this gorgeous artwork by tora.pyt!

August 15th Bug-Fixing Build

Changes and Improvements

  • During Osana’s week, on Friday, the Art Club paints the cherry tree where Osana confesses to Senpai. This is so that there are witnesses nearby Osana while she’s waiting under the tree for Senpai, so that it’s not too easy for the player to simply run up and murder Osana there with no consequences. However, there were several oversights: The female members of the Art Club were not present, the characters’ cones of vision were not large enough to actually see Osana being murdered, and the characters’ vision was blocked by the canvases they were painting on. All of these oversights have been resolved, so that now the Art Club actually reacts and takes action if they witness murder under the cherry tree on Friday.
  • If a student was running to report something suspicious to a teacher – a weapon, a blood pool, a bloody weapon, etc – that student would completely ignore the presence of any corpses while on their way to report the suspicious object, even if they were running through a corridor completely filled with dead bodies. From now on, any student who is running to report something to a teacher will still be able to notice corpses, and will change their priority from “report suspicious object” to “report corpse.”
  • If a student takes an incriminating photo of the player with their phone, and then the player kills that student, the student will drop their phone. This dropped phone can be found by police, who will find the incriminating photo and arrest the player. This outcome can be avoided by crushing the dropped phone under your foot. However, there was a bug that would cause the dropped phone to turn invisible if the player concealed the victim inside of a garbage bag. This bug has been fixed.
  • A Teacher’s Pet reacts to murder by reporting it to a teacher – but if someone else is already reporting the murder, the Pet runs and hides in their classroom, instead. However, if a Teacher’s Pet witnesses murder INSIDE of their classroom WHILE they are hiding inside of it, they should no longer consider their classroom to be a safe hiding place. So, from now on, Teacher’s Pets will run out of school if they witness murder while they are hiding in a classroom.
  • When the player was caught misbehaving by the student council and sent to the counselor, the game would check for the presence of corpses on school grounds, but would not check for bloody weapons on school grounds, or even for bloody weapons in the player’s inventory. This oversight has been fixed; the game now checks for the presence of those things when sending the player to the counselor.
  • The player will now lose sanity while dropping a heavy weight onto someone’s head from above, pushing a sleeping student into the pool, crushing someone with a bookcase, setting someone on fire with a candle/bunsen burner while they are doused with gasoline, electrocuting someone with a thrown car battery, or putting lethal poison into someone’s food.
  • From now on, if a student is hiding in their classroom because they suspect a murderer is at school, they will react negatively when they see the protagonist wearing a raincoat; they’ll immediately jump to the conclusion that the protagonist is planning a murder and is be wearing a raincoat to avoid getting bloody.
  • If the player killed Osana and framed someone else for the crime, the game would incorrectly log her manner of death, so in the “Senpai meets Amai” cutscene, the game would freeze one it gets to the part of the cutscene where Senpai is supposed to explain what happened to Osana. This bug has been fixed.
  • If a student witnesses the player poisoning their bento at lunchtime, that student will refuse to eat their bento. However, if Osana witnessed Ayano poisoning her bento or Senpai’s bento on Monday morning, she would proceed forward with the bento event anyway. This oversight has been corrected.
  • Students now think that it’s weird and annoying if the player repeatedly turns on a loud radio playing obnoxious music. They’ll tolerate it the first time, but if they witness the player doing it more than once, they’ll get annoyed and your reputation will be damaged.
  • From now on, any student at school who does not have a crush on another student will have “None” in their student profile, and if they do have a crush on another student, it will say “Unknown” in their student profile (until the player uncovers who it is).
  • If the player joined the delinquents, then got the delinquents expelled from school, the player would lose the ability to quit the delinquent gang, and would be stuck in the gang, unable to ever join any other club. This bug has been fixed.
  • One of the buttons that is visible at the bottom of the screen in Yandere Vision was greyed out, making it seem as though the button had no functionality, even though the button was indeed functional. This oversight has been fixed.
  • Osana’s “talk with Musume in the plaza on Friday morning” event will no longer occur if Osana is busy looking for her lost phone; she would be too preoccupied with her missing phone to care what Musume wanted to talk about.
  • From now on, if a student is pushed from the rooftop, nearby students will react to the noise that is caused by the student striking the ground or landing in the dumpster, and will walk over to investigate what they heard.
  • From now on, if the player brings a screwdriver from home to school, the “Sabotage a vending machine with a screwdriver” Scheme will skip from Step 1 to Step 2 (no need to find a screwdriver; the player already has one).
  • Students will now find it annoying if you keep giggling in their presence. Giggling more than 5 times while nearby a student will now cause them to react negatively and damage your reputation.
  • Added “Ichirou Saikou graduates from Akademi” to the timeline at the end of the True Ending, since a lot of people presumed that he didn’t graduate because that text wasn’t in the timeline.
  • When using the “teleport to music clubroom” debug command in 1980s Mode, the weapons that spawn inside the music clubroom will no longer clip inside of the tables inside of that room.
  • Removed exploit that made it possible to escape the Journalist by laughing if the Journalist became aware of Ryoba’s murderous actions while Ryoba was laughing.
  • Rivals will no longer agree to follow you at lunchtime, since it’s way too easy to kill a rival by just waiting until lunchtime and asking her to follow you.
  • From now on, if you shove a student from the rooftop, nearby students on the rooftop will hear the scream and walk over to investigate.
  • If a student council member spotted the player misbehaving while guarding a corpse, the game would softlock. This bug has been fixed.
  • The current week is now displayed at the top-right corner of the screen, in addition to the current time, weekday, and phase of day.
  • Students who are set on fire while standing in front of a wall should no longer clip through the wall during their death animation.
  • It is now possible to use Pose Mode to make a girl wear the loose socks of Raibaru and the stockings of Dafuni, Inkyu, or Sakyu.
  • Kidnapping a student will now lower school atmosphere by 90%, because students should be worried if somebody suddenly vanishes.
  • An adjustment has been made that may reduce the loading times when returning from school to the protagonist’s home.
  • Adjusted the color of the pause screens in Mission Mode so that the text should be more legible now.
  • Increased the volume of some of Osana’s voice lines, since they were too quiet.
  • Updated the appearance of the “Nozama” shopping screen.
  • Updated Yui Rio’s hair model.


  • Fixed bug that caused an “invisible” kidnapped victim to be present in Ryoba’s basement if the player kidnapped a rival, turned her into a mind-broken slave, made her kill someone, and then disposed of the slave’s body without anyone knowing that the slave had killed someone at school.
  • Fixed bug that would allow the player to retain control of the protagonist (the ability to run around, aim the camera, etc) if the player took a photograph at the exact moment that they were caught misbehaving by a student council member.
  • Fixed bug that was preventing the game from correctly calculating how much Sanity should be lost when the player performs a murderous action; the game was ignoring whether or not the player was wearing the “sanity panties.”
  • Fixed bug that would cause Raibaru to psychically become away that the player had attacked Osana if the player killed Osana under the cherry tree while Raibaru was on the other side of the map drinking water or something.
  • Fixed bug that would cause the game to softlock if the player pressed the “X” Button (or the “F” key) in the saving/loading menu. (The game was trying to access debug functionality that had been removed a long time ago.)
  • Fixed bug that would cause the delinquent club’s theme (the music that plays when talking to the club leader specifically) to play nonstop and never go away after the player performed the delinquent beat-em-up minigame.
  • Fixed bug that would cause the game to get stuck in an “about to start fight, but the fight never happens” state, if a delinquent dropped his weapon and then the player attacked the delinquent from the front.
  • Fixed bug that would cause Raibaru to sit in midair and eat food in strange locations (the shoe locker area, under a tree in the plaza) if Osana was killed while Raibaru was mentoring the Martial Arts Club.
  • Fixed bug that would prevent Osana from playing the “being stabbed to death by a mind-broken slave” animation if the player was talking to Raibaru at the point in time when the animation was meant to begin.
  • Fixed bug that would cause time to pass at super-high speeds if the player was using the Pass Time ability at the moment in time that a suitor reached the confession tree to talk to the current rival.
  • Fixed bug that would cause the Basu sisters to slide across the ground while performing a sitting animation if the player threw a stink bomb at them during one of their morning conversations.
  • Fixed bug that caused the game to mistakenly believe that a bloody weapon was still present at school after it was incinerated, if that bloody weapon had been held by a mind-broken slave.
  • Fixed bug that would cause Raibaru to become unable to exit her “walk around stretching and exercising” protocol if Osana died during the Tuesday book event while Raibaru wasn’t present.
  • Fixed bug that would cause the “You didn’t allocate any study points!” warning message to appear even if the player had already achieved the maximum rank in all of their school subjects.
  • Fixed bug that caused the “blue tint” post-processing effect to disable itself if the player started a 202X save file, returned to the title screen, then started a 1980s Mode save file.
  • Fixed bug that prevented the game from recognizing that the player had eliminated their rival if the player used the “Internet gossip” mechanic to reduce their rival’s reputation.
  • Fixed bug that prevented the “You are friends with this student” icon from appearing on a student’s icon in the Student Info Menu when viewed inside of the protagonist’s home.
  • Fixed bug in the “Nozama” shopping screen that allowed the player to change the currently-selected product while the “Would you like to purchase this?” window was onscreen.
  • Fixed bug that would allow the player to change their weapon in the middle of an attack animation if a Heroic student was running towards them during the attack animation.
  • Fixed bug that would cause Ryoba to perform a sitting animation without a chair and just sit in midair if she attended the Photography Club’s club activity in 1980s Mode.
  • Fixed bug that would cause certain characters to perform a walking animation while traveling at running speed, while they were moving towards a radio to turn it off.
  • Fixed bug that caused the game to get permanently stuck at the Game Over screen if the player got a Game Over in either the Stalker House or Asylum stealth missions.
  • Fixed bug that caused an “Expelled by Counselor” event to result in a “suspended for 1 day” outcome, instead of the expulsion game over that was intended to happen.
  • Fixed bug that caused the “Push Senpai’s book into the fountain” button prompt to remain in existence even after Osana’s “read book at fountain” event had ended.
  • Fixed bug that would cause visual glitches in Mission Mode if the player started a mission that involved a disguised Nemesis, died, and then retried the mission.
  • Fixed bug that allowed the player to pick up the corpse of a rival without being noticed by Senpai/Raibaru as they were kneeling right next to the rival’s body.
  • Fixed bug that would prevent the game from remembering the player’s preferred framerate cap when returning from the Light Music Club’s rhythm minigame.
  • Fixed bug that would cause the game to freeze at the end of the “Senpai Rejects Osana” cutscene if the police had been called to the school that day.
  • Fixed bug that would cause Osana to glitch out if the player used stink bombs to interrupt her “put two bentos on her desk” event on Monday morning.
  • Fixed bug that would cause corpses to float up into midair after being dropped down into the sewer, if the game was running at a low framerate.
  • Fixed bug that would cause Raibaru to run away from Osana if the player spooked Osana during one of her “talk privately with Raibaru” events.
  • Fixed a bug that would cause the liquid inside of a water cooler to change color to solid white whenever the player used Yandere Vision.
  • Fixed bug that could cause some students to get stuck in the “hiding spot” where you can spy on Osana’s Monday morning phone call.
  • Fixed bug that would cause the game over screen to be blurry if the player reached that screen after being apprehended by Raibaru.
  • Fixed bug that would cause the mouse cursor to display onscreen while in the protagonist’s home or while shopping in town.
  • Fixed bug that was preventing Ryuto’s profile from displaying the fact that he has a crush on Pippi Osu.
  • Fixed bug that was causing cardboard boxes to clip into lockers in Mission Mode.
  • Fixed bug that was preventing Toga from entering his morning routine correctly.

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