Whoops – I learned of a bug that was preventing one of the game’s features from working, so I’m releasing a new build a bit sooner than planned.
To read a list of everything that was added/changed/fixed/improved in the latest build, scroll down past this dark and beautiful illustration by 4yuk1mk4!
Oh my god! I love this art style so much!
A Half-Finished Addition
I wasn’t planning to reveal this until after it was 100% complete, but…while I was in the middle of working on the next big addition to the game, I discovered the existence of a critical bug, so I had to stop what I was doing and release a bug-fixing build right away. As a result, there is something in this build that is only half-implemented and half-functional.
I wasn’t 100% ready to reveal this, but…I’ve finally received the models necessary to furnish the Foreign Studies room with props!
As mentioned above, this room is definitely not finished yet; for one thing, there is nowhere near enough space to walk around in this room comfortably. A few things are definitely going to be moved or perhaps even removed, to make sure that players can move around this room without feeling claustrophobic, and to make sure that students won’t have any problems pathfinding through the room.
Also, this room is missing some of the functionality / interactivity / props that it’s meant to have. You will find a few button prompts in this room that don’t actually do anything yet…but I suppose it’s a nice little teaser for things to come!
I wish I didn’t have to reveal it in a half-finished state, but I really needed to release a new build ASAP because of that critical bug, so…here it is!
Improvements
- The protagonist will now lose sanity when dropping an air conditioner from the school rooftop to kill someone.
Bug Fixes
- In Mission Mode, if the player started a Multi Mission, quit it, then started a traditional “targeting one specific student” mission, the students from the multi mission would remain highlighted in red. This bug has finally been fixed, because someone finally reported the steps that cause the bug to happen in a coherent way.
- If the player saves the game while a weapon is inside of a bag and then loads that save, the game is supposed to return the weapon to that bag when reloading the save. However, certain weapons (mostly weapons from the gardening club) were not obeying this rule. This bug has been fixed.
- If the player killed a student by drowning them, disposed of the corpse, and avoided a police investigation, the Stats screen would still say “Police have discovered 1 corpse at Akademi” even though the corpse was not discovered. This bug has been fixed.
- If a teacher spotted a weapon on the ground, the teacher would run past the weapon and then investigate it while standing on the opposite side of it, relative to where she was standing when she first noticed it. This bug is now fixed.
- Previously, if the player distracted Raibaru away from her bento while she was eating, she would not leave her bento on her seat, like all other students do. This was not intentional; it was a bug. The bug has been fixed.
- If a teacher noticed the player carrying a concealed corpse while that teacher was guarding a corpse, the player would not perform the correct animation when chasing or fighting with the player. This bug has been fixed.
- Sleuths in 1980s Mode were not behaving as intended. They were all investigating the same student simultaneously, instead of each investigating different students spread throughout the school. This bug has been fixed.
- If the player carried a bottle of bleach near a bucket but then dropped the bleach without putting it into the bucket, the “Pour Bleach” button prompt would remain onscreen. This bug has been fixed.
- If the player went to class, allocated study points, saved the game, loaded the game, and then went to class again, the game would not remember the allocated study points. This bug has been fixed.
- Previously, any character investigating the sound of a corpse falling into a dumpster would most likely get stuck while trying to pathfind to the source of the sound. This bug has been fixed.
- If the player gave a salty snack to Osana during Mission Mode, she wouldn’t actually go get a drink of water; she would, instead, go kick a vending machine. This bug has been fixed.
- When the player was engaged in a struggle with a student or teacher, the depth-of-field effect would become too extreme, and the screen would become blurry. This bug has been fixed.
- If a student stood in a very specific spot, it would be possible for them to see inside of the Zen garden tea house, even if the doors were closed. This bug has been fixed.
- The Martial Arts club practice minigame marked all characters as busy and unavailable to perform the minigame. This bug has been fixed.
- If a delinquent was distracted away from the spot where he was eating lunch, his bento would float in midair. This bug has been fixed.
- While rotating the camera inside of the Art Room, some of the models would flicker in and out of existence. This bug has been fixed.
- On Friday of Week 6, two students would sit on the same bench. This was unintentional. The bug has been fixed.