June 1st Bug-Fixing Build (and Poll!)

Hi! Before I start telling you what’s new in today’s build, I’d like to poll the fanbase about something.

Out of all of the things that I’m considering/planning to work on next, I’d like to know which ones the fanbase is most interested in, and which ones the fanbase is least interested in. Specifically, I’d like to know how you would rank them from “most interesting” to “least interesting.”

Here is a link to a survey where you will be asked to drag-and-drop a list of features in order from top to bottom:

https://www.surveymonkey.com/r/YR3MTSD

Please drag that features you’re most interested in to the top, and drag the ones you’re least interested in to the bottom! The features that people care about the most might be prioritized and expedited, and the ones that people care least about might be saved for last (or even get ditched entirely).

(By the way, on a completely unrelated note, I’ve recently posted a preview of upcoming content on my Patreon page.)

Okay! With that out of the way, it’s time to discuss today’s build: it contains 16 additions/changes/improvements, and 75 bug fixes. Whoa!! That’s a lot!!

To read the list of everything that was changed in the latest build, scroll down past this fan art by fzlO1FriwF10451 that illustrates just how silly Ayano looks to bystandards when sabotaging Amai’s Thursday event.

June 1st Bug-Fixing Build (and Poll!)

Haha! It makes sense within the context of the gameplay, but it must look absolutely ridiculous to anyone standing nearby…

Improvements

  • Sometimes, a bug occurs that causes the game to recall old save data on a new save file. For example, the game might recall Genocide Ending data on a new save file, leading it to believe that all students should be dead on Day 1 of Week 1. I am not sure exactly why this bug occurs; nobody has ever found a set of steps that reliably cause the bug to occur. However even though I don’t know the cause of the bug, there is a solution: it is possible to force the game to forget absolutely all save data, past and present, by going to the Content Checklist screen and pressing the “R” key, which summons a hidden debug feature: the ability to completely remove all Yandere Simulator data from your computer’s registry. Tragically, this included all of the Content Checklist progress that the player had made…until today! From now on, when using the “wipe the registry” command, the game will remember only one piece of information: your Content Checklist progress. This means that, even if you get hit by the “All students are dead on Day 1 of Week 1” bug, and you have to use the “wipe the registry” debug command, you won’t lose your precious Content Checklist progress. Hooray! (You can still wipe the content checklist using a separate debug command on the content Checklist screen, if you wish to.)
  • One method for learning a student’s likes/dislikes is to ask them to follow you, and then take them to various places around the school. For example, taking them inside of the Cooking Club would teach you their opinion about Cooking. However, if a club shut down, this method of learning a student’s interests became impossible. The code has been adjusted so that, in the event of a club shutting down passing nearby the club is enough to learn a student’s opinion on that club (but you do have to walk as close to the club as physically possible).
  • There are 25 “conversation topics” in the game, and each student has 5 likes and 5 dislikes. Due to an oversight, it was actually impossible for the player to learn how a student felt about three of those topics – Family, Nature, and Money. It is now possible to learn how a student feels about Family by taking them to the Home Ec room, Nature by taking them to the Gardening Club, and Money by taking them to the Drama club.
  • There were images of Raibaru painting and cooking in one of my YouTube videos. The likes/dislikes in her profile reflected an appreciation for cooking, but not art. Her likes/dislikes have been shifted around a little bit to make room for her to have a positive opinion of art.
  • If Gema changes his appearance in the morning, the bully girls will check him out at lunchtime. And if Gema changes his appearance at lunchtime, the bully girls will check him out after cleaning time.
  • Ryuto now has thick eyebrows, as a nod to the fact that, when he was originally added to the game, he had very large, exaggerated anime eyebrows.
  • Previously, LoveSick Mode turned characters’ hair color black. Now, it turns characters’ hair greyscale and dark.
  • Amai and Kizana now have footstep sound effects in the “Senpai meets Amai” and “Senpai meets Kizana” cutscenes.
  • In Yakuza Mode, it is now possible to use the “Pass Time” book in the school library even if Ryoba is bloody.
  • Pedestrians in town now have original face textures instead of using the same face textures as teachers.
  • The “Feed List” has been re-named to the “Catering List,” because “Feed List” sounded goofy.
  • Updated the “mysterious silhouette” portrait used by Amai before she appears at school.
  • The delinquents’ radio will now stop playing music when Ayano is in SNAP Mode.
  • Kizana now wears sunglasses in the “Senpai meets Kizana” cutscenes.
  • The color of Aija’s hair bobbles now matches her apron.
  • Adjusted some of Itachi’s likes/dislikes.

Fixes

  • Some of the stores in town are not completely functional yet, and have “placeholder products” in their menus. Unfortunately, it was possible for the player to “purchase” these placeholder products, which would take money from the player without actually granting them any kind of benefit. From now on, non-functional products will be marked as “SOLD OUT” so that the player can’t waste money on things that are not functional yet.
  • When the player used the “Pass Time” book in the library, students are teleported to their destinations. However, if the player tranquilized/sedated a student, hid their body in a musical instrument case, and then used the “Pass Time” book, the tranquilized student would teleport out of the case, to whatever their destination was supposed to be at that time of day. This bug has been fixed.
  • If the player arranged a meeting with a student, the student waited at a meeting spot where they could be pushed to their death, an event began that required that student to participate, and then the player got sent to the counselor, it would become possible to perform the “push to death” action on the student even though they were nowhere near a rooftop. This bug has been fixed.
  • If a Cooking Club member switched to their “carrying plate” animations, and then the player went to class and advanced time to lunchtime, and then the player alarmed the Cooking Club member, they would play their “carrying food tray” animation instead of their “reacting to suspicious noise” animation. This bug has been fixed.
  • When School Atmosphere is beneath 50%, the loading screen is black-and-red instead of white-and-pink. The keyboard graphic on the loading screen is also red instead of pink. However, the gamepad graphics remained pink instead of turning red. This was an oversight, and it has been corrected.
  • If the player alarms a student, the student’s outline turns yellow. After the player apologizes to the student, the student’s outline returns to normal. However, if the student had an accessory (such as an apron), the accessory’s outline would remain yellow. This bug has been fixed.
  • During stealth missions, if the player held down the “run” button while crouch-walking, the protagonist’s head would lean so far out of their collider that they wouldn’t be detectable by characters who were searching for the sight of the protagonist’s head. This bug has been fixed.
  • Previously, when the player pushed over the bookcase in the school library, students would not react to the loud sound of the bookcase slamming into the ground. This oversight has been corrected; students within a specific radius will now react to the sound and come investigate.
  • If a student was in a certain state (witnessed murder, hiding from murderer) and the player approached while using a stealth cloaking device, the student would react as if they could see the player, even though the player was meant to be invisible. This bug has been fixed.
  • If the player killed a student and also reduced their reputation to below -150 on the same day, the student would be counted twice when the game counted dead students, resulting in their portrait appearing twice at the following memorial. This bug has been fixed.
  • It is now only possible to use the “Send Home” feature on a student once. After being tricked once, they’ll never fall for that trick again. (It was always intended to work this way, and I didn’t realize that the feature wasn’t already functioning that way.)
  • If the player used the “Week Select” button to advance to the Difficulty Options window, but then backed out of the window and tried to start a new save file normally, the player would still get sent to the Week Select screen anyway. This bug has been fixed.
  • If the player killed a student with a heavy object dropped from above, wrapped them in a garbage bag, and then tried to lift them up, the student’s corpse would perform a walking animation instead of a “being carried” animation. This bug has been fixed.
  • If a mind-broken slave was sent to kill a student who was standing in a stairway, the slave would reach their target and then spin in circles indefinitely, causing their target to react with confusion but never actually die. This bug has been fixed.
  • If the player tilted the control stick while the protagonist was sliding into place before dumping a corpse into the incinerator, the corpse would move forward in the air instead of remaining in the protagonist’s hands. This bug has been fixed.
  • If the player exited their room and then entered the basement by moving the bookshelf out of the way, the protagonist’s controller would have an incorrect radius size inside of the basement, leading to clipping issues. This bug has been fixed.
  • If the player had a “Duplicate Answer Sheet” in their inventory instead of an “Answer Sheet,” the “Put answer sheet inside of rival’s bookbag” option would not be available, even though it made logical sense. This oversight has been corrected.
  • Attempting to pour liquid on the ground at the confession tree could result in all kinds of weird glitches, so it is no longer allowed. (Logically, the liquid would just roll down the hill, so I feel that this is a fair game design decision.)
  • Mai Waifu’s hair no longer clips through the wall behind her when she is sitting down or eating. (It will still clip through chairs and whatnot, but that’s just an unavoidable aspect of video games with characters who have extreme designs.)
  • If the player was covered in blood and standing next to a corpse while using a workbench, it was possible for a student to become alarmed and try to apprehend the player while the player was in the workbench menu. This bug has been fixed.
  • Geiju’s unique character trait is that he only speaks in one-or-two-word sentences. However, when using the new Socialization System to talk to him, he would sometimes talk in normal sentences. This oversight has been corrected.
  • If a student vomited in the final phase of their day (usually after 4:00 PM) they would become unable to return to their routine, and would attempt to perform their routine in front of a bathroom sink. This bug has been fixed.
  • It was possible for a swimming student to decide to visit Amai’s bake sale, which would result in a soaking-wet student walking through the school halls with water splashing effects surrounding them. This bug has been fixed.
  • When the player changed the school’s default uniform, Megami (visible on the laptop in the student council room) would wear the correct uniform, but would not change her textures accordingly. This bug has been fixed.
  • If the police were called to school after a rival had confessed to her suitor at the confession tree, the confession music would continue to play during the police investigation sequence. This bug has been fixed.
  • If the player used an Amnesia Bomb on a student who just discovered a corpse, there was a chance that they would return to the “reacting to corpse” state after the Amnesia Bomb wore off. This bug has been fixed.
  • If the player used the “Reset All Progress” feature in Custom Mode, their Custom Mode save would transform into a normal 1980s Mode save, and no longer contain any Custom Mode content. This bug has been fixed.
  • In Custom Mode, if the player set their protagonist’s name to be extremely long, any line of text containing that name might overlap with other lines of text on the Stats screen. This bug has been fixed.
  • Previously, the female Sports Club members of 1980s Mode were using male animations for diving into the pool, swimming in the pool, and climbing out of the pool. They are now using female animations.
  • If the player got a student’s fingerprints on a murder weapon and then killed that student with fire, the text that displayed at the end-of-day sequence would be incorrect. This bug has been fixed.
  • In 1980s Mode, after Week 1, members of the Light Music Club did not appear in the clubroom and play their instruments after the player initiated the daily club activity. This bug has been fixed.
  • When a character entered the “walk backward in fear” animation at the top of a staircase, they would walk backwards and float in the air above the staircase beneath them. This bug has been fixed.
  • If the player used some of Info-chan’s Services and then used the Reset Week feature, the game would continue remembering which Services the player had already purchased. This bug has been fixed.
  • If the player befriended a student and then killed that student, the dead student would still contribute to the number of friends the player had made on the Stats screen. This bug has been fixed.
  • If the player eliminated their rival using the Befriend method and then tried to matchmake the rival, Ayano’s dialogue while speaking to the rival would not be correct. This bug has been fixed.
  • If Raibaru stopped sunbathing with Osana to report a dropped weapon and the player killed Osana while Raibaru was away, Raibaru would not begin sunbathing in midair. This bug has been fixed.
  • If the player sabotaged one aspect of a stove, saved the game, and then loaded that save, the game would not remember that an aspect of the stove had been sabotaged. This bug has been fixed.
  • During Week 1 of 1980s Mode, the student in charge of cleaning the toilets in the girls’ bathroom would get stuck and become unable to reach one of her destinations. This bug has been fixed.
  • If a rival was splashed with water immediately before 5:00 PM on Friday, she would not be able to enter the “leave a note in a boy’s locker” phase of her schedule. This bug has been fixed.
  • If the player approached a gas leak with a portable bunsen burner, the gas would ignite and cause an explosion even if the bunsen burner was not emitting a flame. This bug has been fixed.
  • If a cooking club member was handing food to Raibaru at the exact moment that one of Osana’s events began, Raibaru would not be able to enter that event properly. This bug has been fixed.
  • If a rival was killed with electricity while in the middle of a scripted event, the rival would enter a “recognized as corpse, but walking around freely” state. This bug has been fixed.
  • If the player alarmed Senpai while he was talking to a radio to turn it off, he would fail to return to his walking animation after he was done being alarmed. This bug has been fixed.
  • If the protagonist broke a glass case while holding a corpse, the corpse would float in midair while the protagonist performed the glass-breaking animation. This bug has been fixed.
  • It was possible to perform the “break glass” action with an obstacle between the protagonist and the glass, preventing the animation from playing properly. This bug has been fixed.
  • If the player used the Week Select screen to give themselves friends, those students would become friends, but their Tasks would still be available. This bug has been fixed.
  • If the player told Gema to change his appearance during classtime, he would change his appearance and then go to his club instead of his classroom. This bug has been fixed.
  • If the player used Yandere Vision while a mind-broken slave was killing a victim, the sound effects and the animation would become de-synchronized. This bug has been fixed.
  • If the player carried Ritsuko’s corpse near the “POOL’S CLOSED” sign, Ritsuko’s “I don’t care” subtitle would appear, even though she was dead. This bug has been fixed.
  • Sometimes, the player would have the option to “Load Most Recent Save” at the game over screen, even if the player had not created any saves. This bug has been fixed.
  • In Custom Mode, the player’s custom-designed protagonist would not use the player’s chosen eye type when the protagonist was wearing pajamas. This bug has been fixed.
  • If a student sat down to read a book with a smartphone in their hand, they would hold a smartphone and a book in their hand simultaneously. This bug has been fixed.
  • When the player used the Week Select feature to skip to Week 2, the game would not realize that Osana’s profile should have been unlocked. This bug has been fixed.
  • Info-chan’s “Send Student Home” Service is supposed to be available once per day. However, due to a bug, it was only available once EVER. This bug has been fixed.
  • It was possible for Ayano to leave gifts/notes on Taro desk in Mission Mode, even though he is canonically dead in that mode. This oversight has been corrected.
  • If the player was killed by an explosion while in the middle of a struggle or an attack animation, bugs would occur. This should no longer be possible.
  • When Ayano/Ryoba joined the Light Music Club, their club accessory would float in midair instead of attach to their head. This bug has been fixed.
  • If Nemesis disguised herself as Pippi, she would use one of Pippi’s old hair models instead of her current hair model. This bug has been fixed.
  • If the player chose to censor panties and then changed their Rim Light settings, the panty censor would disappear. This bug has been fixed.
  • The club leaders of 1980s Mode failed to perform the correct animation when attending the club meeting on Friday. This bug has been fixed.
  • The difficulty options that the player selected while creating a save file were not being reflected in gameplay. This bug has been fixed.
  • In 1980s Mode, if the player put a circular saw into the cello case, it would clip through the lid of the case. This bug has been fixed.
  • When Ayano and Ryoba wore a Cooking Club kerchief, their heads would show a strange outline in Yandere Vision. This bug has been fixed.
  • Amai and her clubmates will no longer agree to do Favors (Follow Me, Go Away, Distract) while they are participating in the bake sale.
  • If the player wore a weapon bag and carried a bloody school uniform, the weapon bag would turn bloody. This bug has been fixed.
  • The Occult Club candle was lighting people on fire from 5 meters away instead of from direct contact. This bug has been fixed.
  • One of the sinks in the Home Ec room was backwards; the back of the model was facing the front! Oops! This has been fixed.
  • It was possible for the camera to clip through the ceiling of the gardening club’s shed. This bug has been fixed.
  • When talking to Amai about attending a club activity, there was a typo in her subtitles. This has been fixed.
  • The sewing machine that Ryoba uses to sew a scarf was not positioned properly. This has been corrected.
  • It was possible to walk on top of the fountains near the headmaster’s statue. This bug has been fixed.
  • When Amai died from poison, she would clip into the bake sale table. This will no longer occur.
  • The likes/dislikes written in Ai’s diary were incorrect. This oversight has been corrected.
  • In the “Origin Dream,” the background music wasn’t looping. Oops! This bug has been fixed.
  • Fixed a typo in the subtitles for Headmaster Tape #7.

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