February 1st Status Report

The gameplay and voice acting for the 202X Mode tutorial are 100% finished, implemented, and tested. Everything is almost ready to go; only one thing remains.

The “first draft” of the pre-tutorial cutscene has been completed, but I would like for the animations to be tweaked and adjusted in a few ways before I release a build containing the tutorial. I know that it might be disappointing to hear that it’s not done yet, but I really don’t want to release the tutorial with flaws in the intro cutscene. Working so hard on the tutorial – and then releasing it with a flawed cutscene attached – would be like running a 10km race and then tripping right before the finish line. I won’t release it until that cutscene is ready.

While I was waiting for animations to come in, I looked at my checklist and wondered what to work on while waiting for the animations. I selected a checklist item and started working on it. What item was it? I want it to be a surprise, but I’ll say that it’s less of a “new feature” and more of an “overhaul” to an existing feature. Anyway, I thought that I would be able to complete the task before Feb 1st…but I couldn’t get it done in time. As a result, I can’t really release a new build right now, since one of the game’s features is in a half-functional “in the middle of being overhauled” state.

In short, what I’m saying is that I don’t have a new build for you today. I won’t release a new build until after I’ve finalized the tutorial cutscene and finished overhauling the other feature. To make up for it, though, I’d like to tell you some details about what the next build is going to contain.

It’s tradition to give you a glimpse of upcoming content using blurry screenshots, so…take a look at this!

Hey, want to hear something really stupid? YouTube flagged that video for “content identified as not suitable for most advertisers.” What the heck, YouTube? It’s so blurry that you can’t even tell what is happening! How can it possibly be “unsuitable for advertisers” if you can’t even see anything or hear anything? Chill out!

Anyway, that’s not the only preview I have to share with you. Get a load of this:

What the heck was that video all about? I’m not going to tell you! You’ll just have to wait and find out!

In addition to the tutorial and the mysterious thing above, the next build will also have 24 improvements. Miscellaneous improvements, quality-of-life improvements, players-have-been-asking-for-this-FOREVER improvements, etc. A lot of the additions coming in the next build are new animations for the game. Some of the game’s worst and oldest animations are finally getting replaced by much more smooth and polished animations. I’m so grateful for that! The next build will also contain bug fixes – a lot of them. 35, to be exact.

Between the tutorial, the overhauled feature, the mystery video above, the improved animations, and everything else, the next build is going to be a pretty big one. I cannot give you an exact release date, but I will be posting a preview screenshot/video here on this blog once per day every day until the next build is out. I’d like to imagine it will only take 1 more day, 2 days maximum, but I don’t want to make any promises. I’ll need some help from one of my animation volunteers, and I don’t want to make any assumptions about the availability of other people.

That’s all I’ve got to say for now. Thank you for following the development of Yandere Simulator!

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