April 15th New Feature and Bug-Fixing Build
Hello! For months, I’ve been stating that I wouldn’t feel comfortable announcing a release date for Amai unless I felt 100%…
Hello! For months, I’ve been stating that I wouldn’t feel comfortable announcing a release date for Amai unless I felt 100%…
Hello! After I began work on adding a new rival into the game, I stopped writing blog posts about my latest…
Today is the 10th anniversary of Yandere Simulator’s development! I began developing the game 10 years ago, on March 31st, 2014!…
Oops – once again, there were a couple of significant bugs in the last build, so I’ve released a new build…
Oops! There were two pretty significant problems in the most recent build, so I’ve uploaded a build that fixes those two…
I’ve been making a lot of progress on Amai! You can read all about it on my Patreon. While implementing Amai,…
Hello! There were a few bugs in the previous build that could soft-lock the game. Sorry about that! I’ve prepared a…
There were a few bugs in the previous build that would definitely harm the experience of anyone trying to enjoy the…
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