January 15th Update

Hello,

I initially planned to post my annual Transparency Report within the first few days of January. I know everything I want to say and how I want to say it, but it has been very difficult to find a block of free time to actually sit down and write the post. I apologize to anyone who is waiting for that post with bated breath, but I feel very confident that it’ll happen before February.

In the meantime, here’s an update! To read a list of everything that was added / changed / fixed / improved, please scroll down past this beautiful artwork by l0tt.iie!

Amai-Related Additions

Amai and Taro’s Tuesday morning conversation now has animations and voice acting!

I added a lot of extra dialogue to this conversation! Coming in at 2 minutes and 23 seconds, it is now the longest Rival/Senpai event in the game! (I’ll probably never let another conversation get longer than this one, because once an event is this long, creating the animation for it becomes a total nightmare. I extend my apologies to the animator!)

In this event, Amai asks Senpai what his favorite color is. Previously, Senpai’s answer was very basic. “I like black, because it’s cool. I don’t like pink, because it’s a dumb color for girls.” There were two problems with this answer:

  1. It made Senpai sound shallow.
  2. It was inconsistent with what I’ve said about Senpai’s favorite colors in the past.

I decided to completely change Senpai’s answer so that it doesn’t contradict any previous information, and also adds depth to his character:

  1. He openly admits that he loves the color pink. This means that he’s not insecure about his masculinity.
  2. He explains that there is a difference between the colors that he finds the most beautiful, and what colors he personally prefers to wear. His taste is nuanced.
  3. He recognizes what kind of clothing is considered gaudy/tasteless, and that he has to be careful about what he wears to avoid giving off the wrong impression to people.
  4. When he’s discussing a topic that he finds interesting, he can get carried away, start rambling, and for a moment, he’ll forget that he’s even in a conversation. (That’s kinda cute, right?)

For many years now, I’ve been saying, “It’s too early to judge whether or not Senpai is a boring character! You will learn more about him with each week! Don’t judge him until you learn more about him!” And this event is one of my attempts to make good on that promise by letting Senpai demonstrate a lot of different personality traits in one interaction.

Another one of the reasons why the dialogue was re-written was to change the exact steps that the player must follow in order to successfully sabotage the “Amai gives Senpai an apron” event. However, the updated “sabotage the apron” gameplay has not yet been added to the game. It will likely be included in the next build.

Additionally, most of Amai’s “Talking to Ayano about the Cooking Club” lines are now voiced:

Currently, 16 out of 20 lines are voiced. Hopefully, the remaining 4 will be added to the game in the next build!

Improvements

  • Previously, when saving the game, the game would only remember up to 100 water puddles. The game will now remember up to 200 water puddles.
  • Ai’s suitor now stands farther back when he admires her, so that he doesn’t walk right next to the musicians performing on stage.
  • The most recent 5 accessories added to Ayano were not available as options in Custom Mode. The accessory list has been updated.
  • Cooking Club members will no longer attempt to give food to a student who is performing music on a stage.

Fixes

  • If the player saved the game with over 100 water puddles at school and saved the game, the game would fail to respawn even a single one of those puddles. This bug has been fixed. (However, the game will only remember up to 200 water puddles in total, as mentioned above.)
  • If the player pushed a student from the school rooftop and then dismembered the corpse, the end-of-day police investigation sequence would describe the student as “pushed from the rooftop” instead of as a bunch of dismembered body parts. This bug has been fixed.
  • Programming Taro and Amai to ignore distractions while having a picnic had an unintended side effect; they ignored absolutely everything, even murder and corpses. This was not deliberate; I just wanted them to ignore giggles. This change has been made.
  • If the player brought a mind-broken slave to school and then simply did nothing with that slave, the slave was supposed to commit suicide at the end of the day. However, this was not happening. This feature is now functioning as intended.
  • If Raibaru attacked the player while the player was in the middle of a “fan blade murder” animation and then the player fought off Raibaru, the protagonist’s sanity would be permanently locked at 0%. This bug has been fixed.
  • If the player activated the Checkpoint in the “Evil Photographer” mission, got a game over, and tried again, the player would spawn at the checkpoint, but all of the bags they burned would be back. This bug has been fixed.
  • If the player put a clubmember into the tranq case, saved, loaded the save, and ended the day, the game would not remember to subtract that clubmember from the club, and the club would remain open. This bug has been fixed.
  • If the player got a student’s fingerprints onto a weapon, saved the game, and loaded the game, the game would forget that the student’s fingerprints were supposed to be on that weapon. This bug has been fixed.
  • If the player entered the “end of day police investigation sequence” while a murder weapon was inside of a bag, the weapon’s size would be weird when it eventually appeared onscreen. This bug has been fixed.
  • If the player activated the Genocide Ending while in Custom Mode, Senpai’s appearance and the protagonist’s appearance would not match the characters that the player designed. This bug has been fixed.
  • If the player saved the game, loaded the game, wore a raincoat, killed a student, then removed the raincoat, the raincoat would be grey instead of its proper color. This bug has been fixed.
  • If the player poisoned Osana and Raibaru simultaneously, Raibaru would break out of her “dying of poison” animation to react to Osana dying of poison. This bug has been fixed.
  • If the player pushed a student from the school rooftop in direct view of the Journalist, the Journalist would not notice or react to the corpse. This bug has been fixed.
  • If the player lit a student on fire and then dismembered the student, the dismembered body parts would not be charred black. This bug has been fixed.
  • If the player used the “censor blood” feature, the muddy shoeprints inside the teahouse would become brown squares. This bug has been fixed.
  • If the player decapitated a member of the Occult Club, their choker would float in midair. This bug has been fixed.
  • The Lust Demon easter egg was broken. Oops! It should be working again now.

Stream Anniversary

17 years ago, on January 17th 2009, I streamed a video game for the first time! Every year, I celebrate my “stream anniversary” on January 17th and 19th by replaying the first two games that I ever streamed – Resident Evil 4 and Mystical Ninja Starring Goemon!

If you’re interested, you’re welcome to drop by my Kick channel on the 17th and 19th, and say hello while I’m playing RE4 and Goemon!

Thank you for following the development of Yandere Simulator!

Senpai: