So, the question arises: is the Yandere Simulator experiment a good or dangerous one?
The protagonist of the game is unable to control herself in the presence of her crush, Senpai. This means that direct interaction with him is not an option for her. However, players can control the character using touch controls and enjoy the game's cool features and thrilling missions.
Now, let's address some common queries and concerns regarding the game:
Can players choose the protagonist's gender? While I would like to give players the option to choose, it would require additional animations, models, and voice acting. Many players have expressed their desire to interact with Senpai in some way, and it would be awkward if Senpai accepted a love confession from a complete stranger.
The post-high school academy in the game will feature numerous clubs, providing ample opportunities to find interesting weapons. As for Ayano's schooling, it's implied that she has attended a high school, but the specifics are not revealed.
The protagonist's name is Ayano Aishi, and the boy she is obsessed with is named Taro Yamada. Ayano strongly believes that she should be with Taro because she values him so much.
In terms of multiplayer functionality, I have no experience in programming online multiplayer modes. It might be more efficient to seek the help of a volunteer or hire someone with expertise in this area.
When it comes to weapons, I plan on including only those that can be reasonably found in a school setting. Additionally, I believe it would be beneficial to have tasks, an active student council, and more interactions with other characters in the game.
Regarding translation of the game into other languages, the extent of interaction with Senpai in the final version of the game is still uncertain. As for the weapons, I have compiled a list of approximately 30 that I would like to include in the game.