Yandere Simulator has a gameplay mode known as SNAP Mode, which is activated when Ayano receives a game over for being caught engaging in violent or suspicious activities in front of Senpai. To eliminate the “Empty Husks,” players can use various methods like poisoning, kidnapping, or even murder without getting caught by teachers or students. It is crucial to stay hidden and avoid getting killed by the main character. Players can zoom in or out using the scroll wheel. However, if a student is dying from poison and the time of day changes from “Lunchtime” to “Classtime,” the student will abruptly recover and go to class. This is due to the lack of animations needed to switch between subtle and obvious aiming states. The availability of these animations determines the outcome.
In the game, players can enter the House of Gohda and complete tasks to advance the storyline. YandereDev has been working on Yandere Simulator since April 2014. While he regularly shares progress videos and updates on the game's development, it is still far from being finished. To avoid being seen, players can hide behind walls, trees, or other objects. A bug that affected Reiichi's pathfinding in the Sociology Classroom has been fixed. There was also a bug that allowed students to see through doors as if they were transparent. In the “Final Test” tutorial, players had the ability to kill the faceless “Empty Husk” students. Additionally, students had difficulty with pathfinding in the school gym. To access Info-Chan's services, players can log into the school app and pay with Panty Shots.
If you're a fan of anime and have ever wondered what it's like to study in a Japanese school, this app is perfect for you. The “obvious aim” in the game appears more suspicious, like preparing to throw a baseball at high speed, but it allows you to throw the object much farther. The Language stat has a specific advantage only available in 1980s Mode, and its description changes when you're in school during that time period. In 1980s Mode, the Data Club is replaced by a different room, as Info-Chan did not exist during that era. I hope you like the new features, as I dedicated a lot of time to working on them. To successfully execute a kill, players need to pass everyone and focus their attention on the target, cutting the rope at the right moment for Kizana to be killed by a sandbag. Although I usually wait until the 15th to upload a new feature build, there were critical bugs that needed immediate fixing, so I'm releasing a new build earlier than usual. I will request an animator to create a “subtle aim” and “subtle throw” animation, but there is no guarantee on when it will be completed and implemented into the game.