When it comes to Yandere Simulator, there are some aspects that I’m not a fan of, particularly the characters. One thing that bothers me is the inclusion of a new character who has hair covering his eyes and is portrayed as shy and fond of sewing. While the concept of a character putting in extra effort is commendable, I feel that this particular addition doesn’t resonate with me.
Another issue I have is with the eighth rival, Komako, who withdrew from Akademi due to bullying. The appearance of this character is determined by the player and their choice of attire. This raises the question of what kind of appearance would suit a shy boy. It’s an interesting consideration, but it still doesn’t address my concerns about the characters.
In Yandere Simulator, players take on the role of a high school girl who is secretly in love with a boy. This premise sets the stage for various interactions and gameplay mechanics. However, there are some language and cultural discrepancies that I find puzzling. The characters speak Japanese, but their words are translated into English for Western audiences. Similarly, the in-game currency is yen, but the prices are displayed in dollars. It raises questions about the game’s setting and the reasoning behind these choices.
Furthermore, Yandere Simulator takes place in a fictional version of Japan, where the legal age to purchase pornography is 20. These details add an extra layer of complexity to the game’s world-building, but they also contribute to my overall confusion and dissatisfaction with the characters.
Lastly, the game itself is in .rar file format, which requires additional software to be downloaded in order to access it. This extra step can be inconvenient for some players, and it adds to the frustrations surrounding the game.
Overall, while Yandere Simulator may have its strengths and appeal to certain players, there are aspects, particularly the characters and their portrayal, that leave me feeling dissatisfied. It’s important to acknowledge these concerns and consider them when discussing the game.