This approach overlooks the fact that the computer executes only a few if statements in the function. Instead, consider replacing the if-else chain with a switch statement. This simple change can save you a few microseconds (making it a micro-optimization) and only takes about 30 seconds of your time. On average, the if-else chain takes around 24.5 nanoseconds to execute per iteration, with approximately eight if statements triggered per iteration. In comparison, the switch statement takes around 1.25 nanoseconds per case, regardless of the number of instances.
After completing the task, Azuma is assigned to assassinate those who are aiding the Ogawara. While I didn't have a group of patrons supporting me, I still felt a personal obligation to finish the job. I can relate to the feeling of being trapped by an unfinished task. I understand the need to see things through, and I want to tell you…
You can see the incredible amount of effort put into this game. The debug menu provides players with access to various tools for testing and debugging the game. Once players have befriended Osana, they unlock new gameplay options. By implementing the above code, I was able to save 50 lines of code, and the direct array access runs about 2.5 times faster than the switch statement. Assuming a 50% chance for each if and else if statement to be true (a reasonable estimate since I have no prior knowledge of the probability), the entire function evaluates around 63 if and else if statements on average, resulting in the computer evaluating only 6,300 if statements per frame in the UpdateRoutine() function for all the students. If you need more evidence, YouTuber dyc3 analyzed the code and confirmed that the entire StudentScript.Update() function, including UpdateRoutine() and other update functions, takes less than a millisecond to run, accounting for only around 5% of the runtime at 50 FPS.
For example, if one task takes 1 second and another takes an hour, a 50% speedup in the first task will only save you half a second, whereas a 50% speedup in the second task will save you half an hour. Currently, I'm writing a novel from the perspective of a Yandere, but with a unique twist compared to Yandere-chan/Ayano Aishi, exploring the psychology of a high school girl whose crush is more important to her than her own life and her willingness to do anything to protect that person from the events unfolding around them. Sexting with Info-chan serves as a primary means for Yandere-chan to acquire valuable information about her senpai's rivals. Notably, American game developer YandereDev has been working on a game called “Yandere Simulator,” where a lovestruck Japanese schoolgirl named “Yandere-chan” takes it upon herself to eliminate all the other girls involved with her crush. However, this update hasn't been well-received by some fans, as posts criticizing the developer's funding and the game's future have surfaced on the subreddit. If your program consists of a long chain of if-else statements within a loop, then optimizing the if statements would be helpful. However, most of your program's execution time is not spent evaluating if statements.
I can't recall what triggered it, but I reached a point where I was able to work with some hope, if not the same passion as in the initial stages. Around this time last year, I finally wrote the words ‘The End'. Contrary to what some may think, writing good code is not about tricking the computer into running faster with magic words like switch or manually unrolling loops. It's important to address architectural issues before considering the use of switch statements. Oka is a fellow student who has a crush on Senpai. The girls may appear innocent, but she uses unethical methods to crush her rivals. Unlike Mion, Rena is more reserved and innocent on the surface. The bullies seem to gossip a lot, so it would be more realistic for them to occasionally gather in a circle to gossip instead of constantly roaming the school.